using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using WindowsGame1.Interface;

namespace WindowsGame1.GameMain
{
    public abstract class Canvas
    {
        protected Botoes Buttons;
        protected int Width, Height;
        protected Texture2D Background;
        protected Game Game;

        public abstract void LoadContent( ContentManager content );
        public abstract void Update(GameTime gameTime);
        public abstract void Render(SpriteBatch renderTarget);
    }

}
